Existing wearable computing research, and indeed commercial products, have explored how to control phones and music players in pockets. They have typically relied on interaction via simple flexible button sensors. So, as part of my thesis in computer science I designed and developed new ways of interacting which explored the potential of clothes, such as pulling or stretching.
Its aim was to present and demonstrate the value of embodied and intuitive inputs based on standard clothing elements such as zips, fasteners, beads, Velcro and magnets. Individual interactions for each were described and discussed before a final combination application, the MusicHoodie, which was developed to control an MP3 player. A simple usability test on this system revealed a range of interesting and promising results about which were the most acceptable and understandable inputs.